G Quest

 
 
 
 

For my final year project in University, I worked on a Procedural mission generating system, that would procedural create quests for the player with narratives.

the prototypes involve a player exploring an over the world and talking to npcs; the player can get quests for the npcs by talking to them, the quests are generated depending on The relationships between npcs and are created for fit in to the heroes journey format.

 
 

Details

Platform

 

Engine/Language

  • Unity3D (C#)

Project

  • Research project
  • Solo Developer & Artist

Duration

  • 4 months research,
  • 5 months development