It's been a while since I last posted but now deadlines are over, I have some more spare time on my hands which I'm am planning to direct on to my Game Fracture: Air Tactics (Development title).
Fracture: Air Tactics is to be an airship combat game where you pilot your own airship and take on the sky, defeating airships and possibly some creatures in the world of Fracture.
The current game was developed for a coursework for my university course but I have full intention to continue development on the game.
I will soon be releasing the Demo/prototype what was done for the coursework deadline after a little more QA is done on it, fixing some spellings and some little bugs that still need to get cleaned up. and then I can get your guys feedback and ideas on what the game could use for the full game.
I'm just about to start the second round of development for the game, this includes going over the old GDD and updating and changing areas and generally tweaking the game for to be a more viable product for release.