An introduction to my final year project, aswell as some of the areas i have looked into.Read More
I have decided to upload a prototype version of the game now on Itch.io for people to have a go of!Read More
I love to experiment in Unity and now I have a bit of free time I decided I wanted to make a third person controller, something similar to dark soles or monster hunter.
As well as that I really want to see if I can make a flexible grapple hook system for the controller be able to explore the environment more and allowing for more vertical level design.
So I made a little prototype, a made a simple system to detect the edges that can be hooked on and then the players can pull themselves up the rope.
There's sill some problems I have to decide how to fix with the grapple, such should there be there rope dynamics or the easy way of aiming and throwing directly on the ledge, we will see.
The edge collider creating. I made a small system to easily add in colliders to detect the edges.
what I do is place out the points edge of the geometry I want to be able to grapple on, and then I generate colliders on games start, this makes it so mutch easier to create triggers for the grapple to detect.
If you want to know how I did anything, give me a message.
It's been a while since I last posted but now deadlines are over, I have some more spare time on my hands which I'm am planning to direct on to my Game Fracture: Air Tactics (Development title).
Fracture: Air Tactics is to be an airship combat game where you pilot your own airship and take on the sky, defeating airships and possibly some creatures in the world of Fracture.
The current game was developed for a coursework for my university course but I have full intention to continue development on the game.
I will soon be releasing the Demo/prototype what was done for the coursework deadline after a little more QA is done on it, fixing some spellings and some little bugs that still need to get cleaned up. and then I can get your guys feedback and ideas on what the game could use for the full game.
I'm just about to start the second round of development for the game, this includes going over the old GDD and updating and changing areas and generally tweaking the game for to be a more viable product for release.
Hello, people, I'm Luke parsons A game designer and developer primarily using c# in Unity3D .
This blog is going to be all about game design and games development along with Asset creation, Art and design and the odd game analysis of what I'm playing or my old favorites.
I am currently in the middle of my second year of a Game design and development BSC(Hons) at the university of Greenwich. enjoying it so far besides thew things I'm very happy that I have picked a course that I really enjoy aswell as looking forward to working in an industry and I am looking for a placement a few to apply to and ill tell you all how that goes.
I'll try and have a posted up every week.
Signing off for this, my first week.