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Luke Parsons

Designer, Developer, Artist
  • Home
  • Projects
  • Gallery
    • Fractuer
    • Concept art
    • GQuest
    • Hovver
    • Pluggy plug
  • CV

Portfolio - projects

 
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GQuest

Research Project on Procedural Content Generation

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PLUGGY PLUG

A plug based puzzler.

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Fracture: Air Tactics

An Airship combat game prototype

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HOVVER

physics racing game prototype

 

I'm Luke Parsons, A game developer based in London.

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Gameplay 3.PNG
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screen_3384x1904_2016-03-09_21-35-49.png level1-2.PNG Gameplay 1.PNG screen_4012x2256_2016-03-09_20-01-18.png Capture4.PNG level1-3.PNG Gameplay 3.PNG level1-1.PNG hovver3.PNG hovver1.PNG

Hi! I'm a games developer who specialises in rapid prototyping game-play systems.

I have a first class in BSc (Hons) Games Design and Development degree at the University of Greenwich. My primary skill set includes Unity 3D and programming in C#, shader writing, and creating Unity Editor tools.


Skills BREAKDOWN 

 

 

When I was starting my study's in games, I originally wanted to become a 3D artist, but I fell in love with programming and changed my path, this leaves me with excellent knowledge and appreciation for the art teams work, allowing for seamless communication. 

I have experiences in designing and developing for mobile and PC as well as many input devices.

In the many projects I have worked on I had voluntarily taken up the project management role when none was present. I do this for peace of mind that there is a process for the development of the project.

I have developed primarily for PC, console, and mobile platforms.aswell as lots of experience in games design theory and developing games. I always strive to create fun and exciting games that players will genuinely enjoy.

Over the years I have participated in multiple game jams and competitions which trained me to work to a tight schedule.

 

LukeParsonsDev@gmail.com